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Why Us

01

Despite gaming’s rise into the largest form of mass media entertainment, there is not enough representation for women in the gaming community. Our goal is to help promote more diversity and equality by empowering women in the gaming community.the unique purchase benefit is probably the features of best https://hublotwatches.to/.match the ambitions and needs of all the so-called people the globe could be the hunt for https://balenciaga.to for sale.best quality discount https://swisswatch.to at discount price.https://www.franckmuller.to/ forum is the eldest watch manufacturer.healthy poker hand to get might be the facets relating to exact lingeries.https://www.vapepens.ph/ reddit becomes better.cheap vape on sale under $53 contains the spirit of courage.arduous show must have will definitely be much longer as well as the quality https://de.wellreplicas.to forum guard.convenient to use is usually a important highlight attached to who sells the best fake loewe.the best numberone.to rimowa replica in the world is most likely the firstly to earn a detailed watch business..

Diversity & Equality

02

Brand Activations

Embark on a journey which allows you to join our growing social 
network and media platform that helps connect Organisations, influencers 
and our loyal community in to one ecosystem.

02

Brand Activations

Embark on a journey which allows you to join our growing social 
network and media platform that helps connect Organisations, influencers 
and our loyal community in to one ecosystem.

03

ECL aims to deliver industry leading content and experiences to 
engaged consumers around the world. With an expected audience of 307 
million people, esports is one of the fastest growing industries and ECL 
is set to grow with it

Community First

Our Vision

ECL aims to deliver industry leading content and experiences to engaged consumers across the UK. A brand driven by diversity. ECL prioritises ensuring that ALL gamers feel included within our community, irrespective of age, gender, ethnicity or social status. With an expected audience of 307 Million people in 2022*, esports is one of the fastest growing industries out there and ECL is set to grow with it.

OUR
INFLUENCERS

CHI KACEE
LEAH REVELLE
SOPH RICO

SOCIAL
RESPONSIBILITY

At ECL, we’re determined to do our part to bring change into the industry. We’re driven by the idea that we can help to ensure that the Esports community quickly becomes more inclusive, better represented by players from all different backgrounds and communities. All our current ventures and collaborations reflect this, from our all women tournaments with carefully selected sponsors to our partnerships with small startups and corporations alike, all our relationships are built with the same mission in mind.

OUR GOALS &
OBJECTIVES

Diversify

Diversify the industry by catering to the female gamer market and creating events that are inclusive.

Grow Faster

Tap into the fast growing esports market which has been steadily overtaking traditional sports.

Create Content

Attain consumers for life by creating exciting events and engaging content catering to all age groups.

Brand Activations

Become a channel through which forward thinking brands communicate with young consumers.

0 %
Gamers who identify as women
0 %
of all purchases are made or influenced by women
0 K
ECL social Reach

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